Objective
The goal is to be the first player to move all four of your colored airplane pieces (red, yellow, blue, or green) from your hangar (starting area) to the home base located in the center of the highest level.
How to Play
- Starting: Players take turns rolling a die. To move a piece out of the hangar and onto the "launch" area, you must typically roll a 5 or 6.
- Movement: After launching, move your piece clockwise around the track the number of spaces indicated by the die.
- The 3D Element: Instead of a flat board, you navigate your planes up through the three levels. Strategic paths often involve jumping to different levels or following specific arrows that lead upward.
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Special Rules:
- Rolling a 6: Rolling a 6 usually grants an extra turn.
- Jumping: If you land on a space that matches your plane's color, you can "jump" forward to the next space of that same color.
- Capturing: If your plane lands on a space occupied by an opponent's piece, their piece is sent back to its original hangar.
- Winning: You must reach the center base with an exact roll. If your roll is higher than the spaces needed, you must move forward to the base and then "bounce" back by the remaining number of spaces.